Some other evo models
       Polyworld: http://www.beanblossom.in.us/larryy/PolyWorld.html. 
        This simulation looks interesting, but I haven’t had time to explore 
        it in any detail. From the home page:  
      
        PolyWorld is a computational ecology that I developed to explore issues 
          in Artificial 
          Life. Simulated organisms reproduce sexually, fight and kill and 
          eat each other, eat the food that grows throughout the world, and either 
          develop successful strategies for survival or die. An organism's entire 
          behavioral suite (move, turn, attack, eat, mate, light) is controlled 
          by its neural network "brain". Each brain's architecture--it's 
          neural wiring diagram--is determined from its genetic code, in terms 
          of number, size, and composition of neural clusters (excitatory and 
          inhibitory neurons) and the types of connections between those clusters 
          (connection density and topological mapping). Synaptic efficacy is modulated 
          via Hebbian learning, so, in principle, the organisms have the ability 
          to learn during the course of their lifetimes. The organisms perceive 
          their world through a sense of vision, provided by a computer graphic 
          rendering of the world from each organism's point of view. The organisms' 
          physiologies are also encoded genetically, so both brain and body, and 
          thus all components of behavior, evolve over multiple generations. A 
          variety of "species", with varying individual and group survival 
          strategies have emerged in various simulations, displaying such complex 
          ethological behaviors as swarming/flocking, foraging, and attack avoidance. 
       
      Framsticks: http://www.frams.alife.pl/index.html. 
        Another potentially interesting package that I haven’t had time 
        to explore yet. 
       Nanopond: http://www.greythumb.org/wiki/Nanopond 
       
        This is perhaps the tightest evo simulator out there, on the order 
          of 300 lines of code. It allows some control of interesting variables, 
          but because of the huge default (and unchangeable) world size is painfully 
          slow. It also provides a minimum of interesting data output. 
       
      Antworld: http://home.freeuk.com/ben.blundell/ 
       
         This is an interesting simulation that has artificial agents (“ants”) 
          equipped with sensors, motor capabilities, and neural nets. It was written 
          as an undergraduate thesis project. Unfortunately, the author (now a 
          grad student in CS) implemented only a sort of group selection model, 
          and thus it is unsuitable for studying most interesting questions in 
          evolution.  
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